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Ignore whitespace Rev 1660 → Rev 1661

/install/trunk/mdr/sbdigi.h
0,0 → 1,57
/*
* SoundBlaster routines for DSP driving
*
* Copyright (C) 2022 Mateusz Viste
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to
* deal in the Software without restriction, including without limitation the
* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
* sell copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
 
#ifndef MDR_SBDIGI_H
#define MDR_SBDIGI_H
 
struct sbdigi_ctx;
 
/* initializes the SoundBlaster DSP chip
* blaster must point to a BLASTER environment string (like "A220 I5 D1")
* returns a pointer to a context, NULL on error
* NOTE: DSP's state after initialization may or may not be muted, depending
* on the exact hardware revision. use sbdigi_spkoff() to make sure it is
* unmuted */
struct sbdigi_ctx *sbdigi_init(const char *blaster);
 
/* unmutes the SoundBlaster DSP */
void sbdigi_spkon(struct sbdigi_ctx *ctx);
 
/* mutes the SoundBlaster DSP */
void sbdigi_spkoff(struct sbdigi_ctx *ctx);
 
/* plays a short sample
* ctx - DSP context, as returned by sbdigi_init()
* buf - pointer to sample data (must be PCM, 8000 Hz, mono, 8-bit unsigned
* len - length of the sample, in bytes
* NOTES: this routine uses DMA to transfer memory. This has two implications:
* 1. the routine will return almost immediately, while the sound is playing
* 2. sample data must be contained in a buffer that does NOT cross a 64K page
* because DMA transfers are unable to cross 64K boundaries */
void sbdigi_playsample(struct sbdigi_ctx *ctx, void *buf, unsigned short len);
 
/* shuts down the DSP and frees context memory */
void sbdigi_quit(struct sbdigi_ctx *ctx);
 
#endif